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Tuesday, July 24, 2012
Tuesday, July 24, 2012
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A series of new reports from DFC Intelligence forecasts that the global market for video games is expected to grow from $67 billion in 2012 to $82 billion in 2017. This forecast includes revenue from dedicated console hardware and software (both physical and online), dedicated portable hardware and software, PC games and games for mobile devices such as mobile phones, tablets, music players and other devices that can play games as a secondary feature.
The Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry report notes that the industry has been flat to declining mainly because of declining sales in the console segment.
“New console systems from Nintendo, Microsoft and Sony are expected to help the console segment regain some momentum in the 2014 to 2015 timeframe,” said DFC Intelligence analyst David Cole. “However, the steadiest area of growth is on the PC and mobile side.”
PC game revenue continues to increase at a solid pace and is expected to pass $25 billion in 2017, up from about $20 billion forecasted for 2012. Meanwhile games for mobile and smartphones are driving much of the growth in the portable category.
“The U.S. is actually relatively weak for PC and mobile devices, but in many global markets PC and mobile devices are the only platform,” said Cole.
Across the board the biggest driver of growth is online distribution and online usage business models. These continue to take share away from the traditional model of selling physical boxed software at retail. The report Online Game Market Forecasts estimates worldwide revenue from online games to reach $35 billion by 2017, up from $19 billion in 2011. DFC believes that the next generation of console systems will allow for substantially more online distribution.
“By 2017 we forecast 39% of console game revenue will be via online distribution and online revenue sources,” said Cole.
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